
(Right) The edited MetaHuman inside Unreal Engine.įree MetaHuman DNA Calibration Library lets tech-savvy users edit the ‘DNA’ of MetaHumans (Left) A MetaHuman rig being visualised in DNAViewer.
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mhb file into MetaHuman Creator and iterate on the design.Īs well as making it easier for teams to collaborate on MetaHumans, particularly when working remotely, the change should make it easier to track changes to MetaHumans in version control systems.Įpic Games’ free MetaHuman DNA Calibration Library makes it possible to edit the ‘DNA’ of MetaHumans. mhb file – a lightweight binary file format. MetaHuman Creator 1.3 improves that collaborative workflow, making it possible to export the data defining a MetaHuman character as. MetaHuman Creator 1.3: share MetaHumans with collaborators as lightweight binary filesĬharacters created in MetaHuman Creator are tied to a user’s Epic Games account – until now, making it difficult for multiple artists to contribute to the look of a MetaHuman during the initial design phase.

The animation rig includes both facial and finger controls, and is compatible with facial animation data captured using Epic’s free Live Link Face app. The characters generated can be exported for use in Unreal Engine or Maya via Quixel Bridge, the free asset-management tool for Quixel’s Megascans library, now integrated into Unreal Engine 5.0. Users can customise characters’ hair and clothing by picking from libraries of customisable strand- or card-based hairstyles, and recolorable clothes, including tops, bottoms and shoes.
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Users blend between presets to generate new characters, customising the proportions of the face with MetaHuman Creator’s Move and Sculpt tools, and adjusting skin and eye textures with slider-driven controls.Īlternatively, a free Unreal Engine plugin makes it possible to generate MetaHuman characters with faces matching 3D scans of real people, or existing character sculpts.

Released in early access last year, MetaHuman Creator is a free browser-based, cloud-streamed tool for designing MetaHumans: realistic digital humans for videogames, CG animations and visualizations. Part of Epic Games’ framework for creating next-gen digital humans for real-time applications The updates expose the ‘DNA’ of MetaHumans – the sets of parameter values that define the shapes of the 3D characters’ heads, and the structure of their facial rigs – making them easier to share, and to customise.

Epic Games has released MetaHuman Creator 1.3, the latest version of its free next-gen character creation software, and the MetaHuman DNA Calibration Library, a new set of add-on tools.
